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Frostpunk cannibalism
Frostpunk cannibalism












frostpunk cannibalism

And we reap the consequences on our road to ‘beating’ the game. “I find these questions interesting because it’s the players who have to answer them by making actual choices. “Societies under pressure, and what the player will do to ensure their survival, is an interesting space where we can ask uncomfortable questions,” Stokalski says. It’s a game of questions, not objectives. It isn’t really about climate change, but questions of who and what to sacrifice feel more at the heart of our attempts to grapple with the problem than debating where your city’s sleek recycling center will look most attractive. That scenario is a natural extension of Frostpunk’s concepts. This sacrifice could be not just your own-you can choose to sacrifice others, regardless of whether they like it.” “When making The Last Autumn, the question was what you will sacrifice to ensure a chance for a future,” Stokalski says. While Frostpunk’s volcanic backstory lets humanity off the hook, its most recent expansion, The Last Autumn, depicts efforts to prepare for disaster even as large swathes of society deny it’s coming. Or from a Civ 6 game modified to be impossibly difficult. This enables a level of international agreement that makes the recent vacillating at COP26 look like it’s from an alternate universe.

frostpunk cannibalism

Because fixing climate change requires no sacrifice, no empire opposes it. But as philosophy, it looks optimistic to the point of naivete. You just press the right buttons until the problem goes away.Īs gameplay, it works. In Civ, you don’t have to work with political rivals, convince the skeptics in your electorate, or even cooperate with other countries to beat climate change. Unchecked, climate change can run rampant-but it can also be solved by researching and employing green technologies. You’re supposed to comprehend the fact that millions are suffering.īut the game’s hurricanes and tornadoes are just little animations on a map-the only visible consequences of the death and destruction they deal out are changes to the impersonal statistics that fuel your empire. Coal and oil will help you conquer large swathes of the world, but they’ll also raise CO 2 levels until the seas flood into your cities and drown your people. If you’re a Civilization 6 player, you have to contend with the environmental consequences of your empire building.














Frostpunk cannibalism